Projects
Haunted Wires
IA4: Dreams & Echoes
Beachcomber
Mycomythopoeia
Cract!
Parsing Memory
World of Keepers
Time Odyssey
Museum of Imagined Futures
Distant Librarians
In Search of the Strange
Residue
The Pengguling Egg
this place [of mine]
Macabre Mail
Spook_bot

Parsing Memory
Parsing Memory is an experimental short story exploring ‘cinema memory’, published in Lune Journal 06: Dreamfactory.
It’s a piece of auto-fiction, delving into unreliable childhood memories from a time when my Grandad was still alive and managing a local, two-screen cinema. It’s a story about that cinema and its ghosts – part memoir, part confabulation, part pure fabrication – sort of like the movies.
With the format, I wanted to explore the tension that exists in my own practice between literary, filmic and digital storytelling forms. As such, the story moves between game writing, film script and visual story. For the most part it’s written as a mock ‘parser’ game (a type of interactive fiction) to give the illusion of choice when really, your memories will show you only what they want you to see.
You can read Parsing Memory on pages 35–44 of Lune 06: Dreamfactory below.
Lune 06 was a special edition of the journal, published as part of Cinema Memory and the Digital Archive (CMDA), a three-year research project at Lancaster University. Featured works (including Parsing Memory) were selected for publication from a worldwide call for submissions.