Residue

When all things pass, what remains?

Residue is a simple, meditative walking sim inspired by nautical folklore. As you explore this strange shore and it’s ghosts, you unlock the tales of various inhabitants that echo from beyond the grave. Perhaps even finding the key to your own story.

Through Residue, I wanted to experiment with accessible tools for making narrative games (especially as a non-coder/developer), and how I might bridge physical making with digital tools. I built the game in the Bitsy engine (an open source game maker) in just two days, and used mods to add audio, create animated text effects and turn my hand-drawn illustrations into pixel art backdrops.

I’m currently working on another Bitsy game, this time exploring the legend of Mother Shipton, a.k.a Ursula Southeil – a soothsayer from Knaresborough, North Yorkshire. The folklore surrounding Mother Shipton is some of the earliest I encountered (as a child exploring the petrifying well one summer holiday), and it has stayed with me ever since. Ursula was said to have been born ugly during a violet thunderstorm, to have turned men into stone, and perhaps even to have advised Henry VIII himself. In many ways, hers is the prototype “hag” image we still associate with witches all these centuries later, and her story says much of our collective history and ancient customs.